Game Design Assignment Instructions

Overview

This module focuses on the importance of behavioral and social approaches to increasing physical activity. This module’s reading may be the most important in terms of explaining how you as the physical education expert can cause real change in your community by implementing social and behavioral changes. One of the best ways to implement change is by creating a game.


Read: Brown, Heath, & Martin: Chapter 4

Explore: Cool Tools: Create Your Own Learning Games for Free:

https://www.slj.com/?detailStory=cool-tools-create-your-own-learning-games-for-free

Explore: Tools for Educators

https://www.toolsforeducators.com/

Explore: Jeopardy Labs

https://jeopardylabs.com/


Explore: Class Tools

https://www.classtools.net/

Textbook:

Brown, D., Heath, G., Martin, S. (2010). Promoting physical activity: A guide for community action (2nd ed.). Human Kinetics. ISBN: 9780736062084.

Instructions

You will create an interactive game (board, computer, brain, etc.).

Listed in the Learn section are possible game-making tools you may reference. You are not limited to these sources.

Your game design must adhere to the following guidelines:

  • The rules require you to use at least 20 terms/facts from the material you have covered up to this point.
  • The rules require that all questions/problems for the game must have correct answers.
  • Your game must have an educational and a physical component to it.
    • Example: “Walking programs of ___ minutes have proven successful to making health changes.” à Correct answer should be counted out with jumping jacks.
      • “What is 30 minutes?” à 30 jumping jacks!
  • Your game must be playable for at least 10 minutes.
  • Be creative! Part of your grade for this assignment will be based on the creativity/fun of your game.

Game Design Grading Rubric

Game Design Grading Rubric
CriteriaRatingsPts
This criterion is linked to a Learning OutcomeFacts20 to >17.0 pts Advanced The game includes at least 20 different terms/facts from the chapter. All of the answers to the questions are correct. 17 to >16.0 pts Proficient The game includes 15–19 different terms/facts from the chapter. A few of the answers to the questions are incorrect. 16 to >0.0 pts Developing The game includes fewer than 15 different terms/facts from the chapter. Several of the answers to the questions are incorrect. 0 pts Not Present20 pts
This criterion is linked to a Learning OutcomeIntegration of Physical Activity30 to >27.0 pts Advanced The physical activity component of the game is very well-integrated. 27 to >24.0 pts Proficient The physical activity component of the game is mostly integrated. 24 to >0.0 pts Developing The physical activity component of the game is not well-integrated. 0 pts Not Present30 pts
This criterion is linked to a Learning OutcomeCreativity20 to >17.0 pts Advanced The game is well-designed, very creative. 17 to >16.0 pts Proficient The game is well-designed but lacking somewhat in creativity. 16 to >0.0 pts Developing The game is severely lacking in creativity and design. 0 pts Not Present20 pts
This criterion is linked to a Learning OutcomeMechanics15 to >13.0 pts Advanced Contains minimal or no grammatical, spelling, or punctuation errors. 13 to >12.0 pts Proficient Contains several grammatical, spelling, or punctuation errors. 12 to >0.0 pts Developing Contains many grammatical, spelling, or punctuation errors. 0 pts Not Present15 pts
This criterion is linked to a Learning OutcomePlayability15 to >13.0 pts Advanced Game is able to be recreated easily. Game can be played for at least 10 minutes. 13 to >12.0 pts Proficient Game is somewhat able to be recreated. Game can be played for at least 10 minutes. 12 to >0.0 pts Developing Game does not appear to be recreated without significant difficulty. Does not appear to be played/last for at least 10 minutes. 0 pts Not Present15 pts
Total Points: 100

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