QUESTION 1

  1. The Maturity of the organization will have an impact on the development life cycle

 True

 False

2 points   

QUESTION 2

  1. The number of use cases depends on the of the jobs that your system has to do according to the requirements

 True

 False

2 points   

QUESTION 3

  1. IT projects can be scoped with Use Cases

 True

 False

2 points   

QUESTION 4

  1. The author of the book The Object-Oriented Thought Process believes that you should learn an object based language before considering how to design  

 True

 False

2 points   

QUESTION 5

  1. One of the primary rules of OO design is that public inheritance is represented by an is-a relationship.

 True

 False

2 points   

QUESTION 6

  1. The implementation behind an interface can be changed without effecting  the rest of the system

 True

 False

2 points   

QUESTION 7

  1. Iterative system development is about getting your design correct the first time

 True

 False

2 points   

QUESTION 8

  1. Restricting access to  certain attributes and methods
Data Hiding

Inheritance

Interface

Polymorphism

2 points   

QUESTION 9

  1. Encapsulation is the technique of hiding the internal implementation details of an object from its external view.

 True

 False

2 points   

QUESTION 10

  1. Encapsulation means data is not exposed to those who do not need to see it

 True

 False

2 points   

QUESTION 11

  1. A class-scope attribute is an attribute of a class that specifies a value common to an entire class, rather than a specific value for an instance.

 True

 False

2 points   

QUESTION 12

  1. an abstract class can provides both abstract and concrete methods

 True

 False

2 points   

QUESTION 13

  1. It is important to understand a project before starting

 True

 False

2 points   

QUESTION 14

  1. The process of replacing a method inherited from a superclass by a more specific implementation of that method in a subclass is called underwriting.

 True

 False

2 points   

QUESTION 15

  1. Modeling is  important to understanding the complexity of project

 True

 False

2 points   

QUESTION 16

  1. A diagram that shows the static structure of an object-oriented model is called a(n):
structure diagram.
data flow diagram.
class diagram.
entity diagram.

2 points   

QUESTION 17

  1. A composition is an instance of class that is made up of more than one class.

 True

 False

2 points   

QUESTION 18

  1. When specifying a business rule between graphical symbols, a dashed arrow is drawn from one element to the other.

 True

 False

2 points   

QUESTION 19

  1. Object Behavior is modeled as an attribute

 True

 False

2 points   

QUESTION 20

  1. An aggregation expresses a part-of relationship between a component object and an aggregate object.

 True

 False

2 points   

QUESTION 21

  1. Object Data is modeled as a attribute 

 True

 False

2 points   

QUESTION 22

  1. Using a vehicle  analogy, which would be an example of  Implementation
Engine

Steering Wheel

Gas pedal

Brake

2 points   

QUESTION 23

  1. A Class is a blueprint for an object

 True

 False

2 points   

QUESTION 24

  1. Interfaces should be well thought out as they are difficult to change

 True

 False

2 points   

QUESTION 25

  1. Systems design on any reasonably large scale is difficult

 True

 False

2 points   

QUESTION 26

  1. During the Initiation phase, you’ll interview stakeholder to establish the business rationale and scope for the project and to collect initial requirements

 True

 False

2 points   

QUESTION 27

  1. A class is a blueprint for an object

 True

 False

2 points   

QUESTION 28

  1. Users are not important in the design process

 True

 False

2 points   

QUESTION 29

  1. A class diagram shows the dynamic structure of an object-oriented model.

 True

 False

2 points   

QUESTION 30

  1. When designing interfaces the more  concrete and specific, the better

 True

 False

2 points   

QUESTION 31

  1. When an operation may apply to two or more classes in different ways, this is known as polymorphism.

 True

 False

2 points   

QUESTION 32

  1. Public Interfaces define what the users can access

 True

 False

2 points   

QUESTION 33

  1. A(n) ________ is a named relationship between or among classes.
assumption
association
named relationship
attribute

2 points   

QUESTION 34

  1. Modeling is  important to understanding the complexity of project

 True

 False

2 points   

QUESTION 35

  1. A class that has no direct instances but whose descendants may have direct instances is called an abstract class.

 True

 False

2 points   

QUESTION 36

  1. Choosing a good name for you class is not important

 True

 False

2 points   

QUESTION 37

  1. Correcting an issue is the least expensive in the design phase

 True

 False

2 points   

QUESTION 38

  1. The Unified Modeling Language:
is a SQL sublanguage.
is used in traditional ERD modeling.
is a notation useful for graphically depicting an object-oriented analysis or design model.
was developed by E.F. Codd.

2 points   

QUESTION 39

  1. A destructor operation creates a new instance of a class.

 True

 False

2 points   

QUESTION 40

  1.  OO development as a way of thinking about software based on abstractions that exist in the real world as well as in the program

 True

 False

2 points   

QUESTION 41

  1. A class-scope operation applies to a class rather than an object instance.

 True

 False

2 points   

QUESTION 42

  1. Each class has its own attributes

 True

 False

2 points   

QUESTION 43

  1. An abstract operation describes the implementation of an operation.

 True

 False

2 points   

QUESTION 44

  1. Object  diagrams provide a graphic notation for modeling objects and their relationships, thereby describing possible classes

 True

 False

2 points   

QUESTION 45

  1. Design is usually an iterative process

 True

 False

2 points   

QUESTION 46

  1. An instance of a subclass is not always an instance of its superclass.

 True

 False

2 points   

QUESTION 47

  1. In Object Oriented Design it is not important to distinguish Interface from Implementation

 True

 False

2 points   

QUESTION 48

  1. In Object Oriented Design it is not important to distinguish Interface from Implementation

 True

 False

2 points   

QUESTION 49

  1. The idea with generalization-specialization, is that as you make your way down the inheritance tree, things get more specific

 True

 False

2 points   

QUESTION 50

  1. A Use Case Description provides more details about the Use Case Diagram

 True

 False

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